You don't even have to call out the fact the eldrzi are causing this. Destroyed cities, great swathes of obliterated forest, maybe even see something huge going on in the distance. I don't think there are any official stat blocks for them, but these should be a good starting point you can mess around with.Īs for fighting them, your players will obviously need to be high level to take them on so earlier on in the campaign you could have them stumble across the destructive wake of the eldrazi. This) is a base for eldrazi you could look into. Sorcerers I'd probably group with wizards but less common. Ranger would probably be your bog standard default class for any generic NPC as they'll have to traverse the wilds and floating rock which sounds very rangery. Unless their patron was an eldrazi which could be interesting. I can't think of a way paladin or warlock could fit in at all. Aligned with the new golgari Nissa who wants to keep the roiling wilds of Zendikar. You could potentially have druids, but there would have to be some good story to relate to that. I think there could be a fair few artificers given the new artifacts and Nahiri being a lithomancer herself. I'd put barbarian and fighter both under the warrior type from the cards. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at ClassesĬlerics, rouges, wizards, obviously common. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
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